﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Stonecode.Solar.ParticleEffectEditor
{
    public class NamedTexture2D
    {
        public Texture2D Texture { get; set;}
        public string TextureName { get; set; }
        public string TextureSourcePath { get; set; }

        public NamedTexture2D()
        {
            TextureName = "";
            Texture = null;
            TextureSourcePath = "";
        }
        public NamedTexture2D(string name, string sourcePath, Texture2D tex)
        {
            TextureName = name;
            Texture = tex;
            TextureSourcePath = sourcePath;
        }

        
    }
}
